In this way you can for example have your armor and weapon stockpiles filtered by crafting level so you can easily melt down everything that wasn't masterwork so you can get metal back and improve training levels until all of your armor and weapons show up in the masterwork/artifact stockpile. I highly recommend using these everywhere and to get very detailed in their use by using custom stockpiles and being precise with what is used. As everything is in a stockpile of the type that it belongs, the dwarves will leave it there until that resource is needed for a job. Everything they put in the minecart will immediately dump into the 1x1 next to it. Now what will happen is your dwarves will move stuff to the 2x5 input, and then they will also move items from the 2x5 to the minecart on the track stop. TBH, this thing was way more obvious with the classic interface where those settings are buried in a submenu.Process for creating Quantum Stockpiles in this version:ġ) Create an input stockpile, I usually use a 2x5Ģ) Create an output stockpile, 1x1 that has 1 empty tile between it and the input stockpile, be sure to remove all bins, barrels, wheelbarrels etc from this 1x1ģ) Create a track stop with a dump direction towards the 1x1 (remember to click the green arrow), track stops are under construction menuĤ) Open the route menu (looks like a minecart), create a new routeĥ) Click the route icon for creating a stop (brown square over a track), click on your track stop, this will create a stop in your menuĦ) Click the route icon for selecting the minecart (looks like a minecart), pick an unused minecartħ) Click the stop icon for setting items (looks like a minecart), pick the same items as your stockpilesĨ) Click the stop icon for linking a stockpile (stockpile icon), then click the minecart with a green arrow pointing towards it (means pickup), then click your input stockpile (2x5 for me)ĩ) Click the stop icon for conditions (bunch of green symbols), delete all the conditions In other words, if you have a stone stockpile with 6 wheelbarrows and change it to a custom stockpile that only accepts certain types of stone, it will still be set to 6.Īnyways, I'm nearly certain that what's happening here is that you guys are checking your custom stockpile settings trying to debug your issues and you just didn't realize that this is resetting the tools settings every time you do that. If you change the stockpile settings to a type that *does* use a wheelbarrow, it will set it to 1 if it's not greater than 1. If you change the stockpile settings to a type that does not use a wheelbarrow, it will set it to 0. This resets them every time, whether or not you made any changes in there.Ī quirk worth mentioning - the wheelbarrows setting has a slightly odd behavior. This will reset the tools.Ĭlicking custom and viewing the stockpile settings screen and closing the screen again. Clicking *any* of the icons to set the stockpile type (i.e. There is exactly two things that makes these settings reset to their defaults, and no, making barrels/bins/wheelbarrows is not one of them -Ĭlick on a stockpile. Originally posted by whit:And yes, I've noticed the counters for barrels/bins/wheelbarrows get reset.pretty much every time you craft a new one.
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